function showAllFuc() {
var OriginPosition = new b2Vec2();
OriginPosition = slectBody.GetOriginPosition();
alert(OriginPosition.x + "," + OriginPosition.y);
var mass;
mass = slectBody.GetMass();
var inertia;
inertia = slectBody.GetInertia();
alert(inertia);
var worldPoint;
var localPoint = new b2Vec2(100, 100);
worldPoint = slectBody.GetWorldPoint(localPoint);
alert(slectBody.GetCenterPosition().x + "," + slectBody.GetCenterPosition().y);
alert(localPoint.x + "," + localPoint.y);
alert(worldPoint.x + "," + worldPoint.y);
var localVector;
var worldVector = new b2Vec2(slectBody.GetCenterPosition().x,
slectBody.GetCenterPosition().y);
localVector = slectBody.GetLocalVector(worldVector);
alert(worldVector.x + "," + worldVector.y);
alert(localVector.x + "," + localVector.y);
var staticFlage;
staticFlage = slectBody.IsStatic();
alert(staticFlage);
var frozenFlage;
frozenFlage = slectBody.IsFrozen();
alert(frozenFlage);
var sleepingFlage;
sleepingFlage = slectBody.IsSleeping();
alert(sleepingFlage);
var allowSleepingFlage = 1;
slectBody.AllowSleeping(allowSleepingFlage);
slectBody.WakeUp();
var shapeList = new Array();
shapeList = slectBody.GetShapeList();
slectBody.Destroy();
slectBody.GetNext();
var otherBody = Body4;
var conectJuge;
conectJuge = slectBody.IsConnected(otherBody);
alert(conectJuge);
}